Currently I am working in some projects, where there is broadcast TV material involved. As most people working with Video-Coding know the former TV video standart is interlaced. It doesn´t matter if the Video comes from pal or ntsc – the material is recorded and stored as 25 fps in pal (nearly 30 fps ntsc) – but each frame consists of 2 half frames. Where the 1st half frame has the lines (on the y axis) 1,3,5,7 etc and the 2nd half frame consists of the lines 2,4,6,8 etc. Phase alternating line = PAL.
So what have we got here? Calculating with square pixels PAL is a 768 × 576 resolution. But we never have the information of the full image because the two half frames (each 384 x 576) are recorded at a slightly different time. Thats why you can´t just add the two half frames to each other and get a full picture. If the camera takes a panshot of a landscape the two half frames don´t fit to each other. It´s like a puzzle. Thats why there are so many deinterlace filters out there.
What these filters try to accomplish is to generate a full image by guessing /blending / calculating the information between the 2 half frames. This works astonishing well with some filters and after the deinterlacing we´ve got a 25 fps full frame 768 x 756 movie.
Working with computers it is much more easy to handle progressive (full frame) material than half frame interlaced material. So if it comes to storage, there is a trend to store the progressive material digital on hard drives.
But heres the clou. It doesn´t matter at what quality the progressive material is stored. We lost some information. Motion information. Do you remember – when we started we had 50 fps material … now we got 25 fps material.
When it comes to fast motions (explosions, pans, anything) fps is the key to quality.
Thats why we´re using a bob deinterlace filter with double framerate settings. In this setup our deinterlacing filter is still calculating a full frame from the actual half frame. But the filter does this with every half frame so we don´t loose motion information.
Some older computers have a problem playing 50 fps Material, but this is going to change in the next years. When it comes to long time storage of material we wan´t to loose as less information as possible.
Categories
- Berlin (11)
- code (12)
- Foto (6)
- Me (34)
- Media & Links (22)
- Shocking (4)
- Tech (20)
- Uncategorized (22)
- Video (15)
- webTV (8)
Archives
- September 2010 (1)
- August 2010 (1)
- July 2010 (2)
- June 2010 (2)
- May 2010 (1)
- April 2010 (2)
- March 2010 (2)
- February 2010 (2)
- January 2010 (3)
- December 2009 (4)
- October 2009 (4)
- August 2009 (2)
- July 2009 (4)
- May 2009 (2)
- March 2009 (1)
- February 2009 (3)
- November 2008 (1)
- September 2008 (1)
- August 2008 (3)
- June 2008 (1)
- May 2008 (1)
- April 2008 (4)
- March 2008 (3)
- February 2008 (5)
- January 2008 (2)
- December 2007 (5)
- November 2007 (1)
- October 2007 (2)
- September 2007 (2)
- August 2007 (8)
- July 2007 (2)
- June 2007 (13)
- April 2007 (1)
- October 2006 (2)
- September 2006 (8)
- August 2006 (4)
- July 2006 (5)
Blogroll
@longolius twitter
- RT @Karli: Endlich Online, nachdem es mich schon in der Private-Beta begeistert hat: Prezi Meetings!!!! http://kar.ly/b4I0jm 6 hours ago
- Heute habe ich als ruhigen Tag angelegt. Wär schön, wenn sich der Tag daran hält. 10 hours ago
- RT @JavaGlobalPR: We would like to remind all of our Java users that the Yahoo Toolbar is very useful. Stop unselecting it from the upd ... 23 hours ago
- RT @diktator: Mit Google Instant kann man also finden, während man noch sucht. Bisschen wie in die Frau verlieben, bei der man die Konta ... 23 hours ago
- Dieser Tag hatte Zähne! 23 hours ago
Flattr